After calling Unload( ) on FStreamableManager, asset hard references are still valid and usable.
RESULT:
After calling Unload, asset hard references are still valid.
EXPECTED:
Unload removes hard references.
Head over to the existing Questions & Answers thread and let us know what's up.
| 2 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.13.1 |
| Target Fix | 4.16 |
| Created | Oct 17, 2016 |
|---|---|
| Resolved | Feb 8, 2017 |
| Updated | Apr 27, 2018 |