If SpawnActor is used with a class of an existing Actor that has a Procedural Mesh, the game will crash.
RESULT:
Spawner will use BP_ProceduralCube as template for SpawnActor causing crash.
EXPECTED:
Spawner can use BP_ProceduralCube as template for SpawnActor.
00000000262f0940() Unknown > UE4Editor-Engine.dll!DeferredPhysResourceCleanup() Line 556 C++ UE4Editor-Engine.dll!UWorld::SetupPhysicsTickFunctions(float DeltaSeconds) Line 142 C++ UE4Editor-Engine.dll!UWorld::Tick(ELevelTick TickType, float DeltaSeconds) Line 1269 C++ UE4Editor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1408 C++ UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 371 C++ UE4Editor.exe!FEngineLoop::Tick() Line 2834 C++ UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 156 C++ UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 191 C++ [External Code]
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0 |
Component | UE - Gameplay |
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Affects Versions | 4.13.1 |
Target Fix | 4.14 |
Created | Oct 17, 2016 |
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Resolved | Oct 18, 2016 |
Updated | Apr 27, 2018 |