The editor is crashing when attempting to hide a bone using the Hide Bone by Name node after using the Set Master Pose Component.
Result: Editor Crashes
Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] Array index out of bounds: 4 from an array of size 0
UE4Editor_Engine!USkeletalMeshComponent::HideBone() skeletalmeshcomponent.cpp:1665 UE4Editor_Engine!USkinnedMeshComponent::HideBoneByName() skinnedmeshcomponent.cpp:1887 UE4Editor_Engine!USkinnedMeshComponent::execHideBoneByName() skinnedmeshcomponent.h:136 UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4280 UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:697 UE4Editor_CoreUObject!UObject::ProcessContextOpcode() scriptcore.cpp:2126 UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:922 UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:821 UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:922 UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4280 UE4Editor_CoreUObject!UObject::ProcessEvent() scriptcore.cpp:1305 UE4Editor_Engine!AActor::ProcessEvent() actor.cpp:646 UE4Editor_Engine!AActor::BeginPlay() actor.cpp:3012 UE4Editor_Engine!AWorldSettings::NotifyBeginPlay() worldsettings.cpp:175 UE4Editor_Engine!AGameMode::HandleMatchHasStarted() gamemode.cpp:630 UE4Editor_Engine!AGameMode::SetMatchState() gamemode.cpp:742 UE4Editor_Engine!AGameMode::StartMatch() gamemode.cpp:607 UE4Editor_Engine!UWorld::BeginPlay() world.cpp:3240 UE4Editor_Engine!UGameInstance::StartPIEGameInstance() gameinstance.cpp:283 UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() playlevel.cpp:3315 UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() playlevel.cpp:2426 UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() playlevel.cpp:1141 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1306 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2834 UE4Editor!GuardedMain() launch.cpp:156 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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2 |
Component | UE - Gameplay |
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Affects Versions | 4.12, 4.13, 4.15 |
Target Fix | 4.14 |
Created | Oct 18, 2016 |
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Resolved | Oct 18, 2016 |
Updated | Apr 27, 2018 |