When running project on iOS Devices, IsRunningGame( ) in CoreMisc.h returns false.
virtual void Tick( float DeltaTime ) override;
void MyGameMode::Tick( float DeltaTime ) { if( GEngine ) { GEngine->AddOnScreenDebugMessage( -1, DeltaTime, FColor::Red, FString::Printf( TEXT( "IsRunningGame( ) %s" ), ( IsRunningGame( ) ) ? TEXT("True") : TEXT("False") ) ); } Super::Tick( DeltaTime ); }
RESULT:
iOS Device will show IsRunningGame( ) False.
EXPECTED:
Shows IsRunningGame( ) as true when running on device.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.13.1 |
Target Fix | 4.15 |
Fix Commit | 3195477 |
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Main Commit | 3206922 |
Created | Oct 20, 2016 |
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Resolved | Nov 11, 2016 |
Updated | Sep 16, 2019 |