Attempting to use Rebuild / Clean fails to compile. VS output shown in callstack.
Result:
Compile fails (VS Ouptut in Callstack field)
1>------ Rebuild All started: Project: MyProject4, Configuration: Development_Editor x64 ------ 1> Cleaning MyProject4Editor Binaries... 1>C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1610,5): warning : The referenced project '..\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj' does not exist. [D:\Epic Games\4.14\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj] 1>CSC : error CS2001: Source file 'D:\Epic Games\4.14\Engine\Source\Programs\UnrealBuildTool\..\DotNETCommon\MetaData.cs' could not be found. [D:\Epic Games\4.14\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj] 1>EXEC : Clean error : Failed to build UnrealBuildTool. 1> Press any key to continue . . . 1> Compiling game modules for hot reload 1> Target is up to date 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(42,5): error MSB3073: The command ""D:\Epic Games\4.14\Engine\Build\BatchFiles\Rebuild.bat" MyProject4Editor Win64 Development "D:\UnrealProjects\MyProject4\MyProject4.uproject" -waitmutex" exited with code -1. ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Foundation - Build - Farm |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Created | Oct 20, 2016 |
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Resolved | Oct 28, 2016 |
Updated | Sep 23, 2019 |