Branch Build Label
UE4-Main Promoted-CL-2230001
DESCRIPTION: If reroute nodes are used to make a loop, the editor will not catch it and the loop will freeze the editor.
ADDITIONAL NOTES: Creating the loop doesn't freeze the engine in a new level with Default settings, but does happen in Minimal_Default of a Blank project.
CRASHREPORT:
N/A
CALLSTACK:
N/A
FREQUENCY:
3/3
===============
REPRO STEPS - [Reproduced Internally]:
1. Launch: UE4Editor.exe (Blank project, Minimal_Default)
2. Open the level blueprint.
3. Create an Event Begin Play node.
4. Drag off the node down and to the right. Create a reroute node there.
5. Drag from the reroute node down and to the right and create another reroute node.
6. Drag the last reroute node to the bottom-left of the first reroute node.
7. Drag a wire from the last reroute node to the first one.
RESULTS: The engine freezes.
EXPECTED: The nodes reroute themselves to not create an infinite loop.
SCREENSHOT:
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How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-3767 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Target Fix | 0 |
Created | Jul 29, 2014 |
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Resolved | Oct 6, 2015 |
Updated | Apr 27, 2018 |