When an actor is added as a child to another actor's child actor through the world outliner, updating the editor viewport causes the added actor to become unattached from the child actor.
Result:
SubChild becomes unattached from Child after build
Expected:
SubChild remains as a child.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37675 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13.1, 4.14 |
Target Fix | 4.15 |
Fix Commit | 3177053 |
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Main Commit | 3182044 |
Created | Oct 21, 2016 |
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Resolved | Oct 27, 2016 |
Updated | Apr 27, 2018 |