Generated Blueperint classes do not get loaded when the editor is restarted after a save game.
This issue does not happen when the class is not a Blueprint Class. As in, if the class variable is a direct reference to a C++ class.
RESULT:
Save Object successfully loads but doesn't load the Blueprint Generated Class reference. Printing only "Class:".
EXPECTED:
Class variables persist and can be loaded through editor shutdown and restart.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Created | Oct 25, 2016 |
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Resolved | Oct 28, 2016 |
Updated | Apr 27, 2018 |