An assertion failure is thrown when using nativized functions on an Android device.
Download Project: [Link Removed]
or:
Result: When you click on the static mesh button, the game crashes on the mobile device with an assertion failure.
Expected: The static mesh to appear without an assertion failure.
10-25 09:24:09.120: D/UE4(30787): [2016.10.25-16.24.09:131][-6981052]Assertion failed: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804]
10-25 09:24:09.120: D/UE4(30787): Array index out of bounds: 2 from an array of size 0
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.13, 4.13.1 |
| Target Fix | 4.15 |
| Fix Commit | 3196874 |
|---|---|
| Main Commit | 3236017 |
| Created | Oct 25, 2016 |
|---|---|
| Resolved | Nov 14, 2016 |
| Updated | Sep 16, 2019 |