When removing instances from an ISMC, indices / indexes returned from AddInstance will be invalidated. This can cause issues for users that want to do custom management of instances. Using something like a TMap keyed off of uint32 where the ID is just a running counter could solve this issue.
Expected: The transform will be retrieved successfully
Actual: The transform cannot be retrieved.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
How does UMG set overlapping layouts?
Why does the REMOVE method of map container remove elements have memory leaks?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37823 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.12, 4.13, 4.14 |
Target Fix | 4.16 |
Created | Oct 26, 2016 |
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Resolved | Jan 27, 2017 |
Updated | Apr 27, 2018 |