Description

When creating a static mesh from a skeletal mesh, the materials will be incorrectly assigned on the static mesh.

Steps to Reproduce
  1. Open Content Examples in editor.
  2. Find the animation MontageExample_Punch_1 and open it in Persona.
  3. Click Make Static Mesh.
  4. Name the asset and select a folder location and click OK.
  5. Open the created asset in the Static Mesh editor.

RESULT:

Materials are in the wrong location.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37898 in the post.

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Fixed
ComponentOLD - Anim
Affects Versions4.14
Target Fix4.15
Fix Commit3208782
Main Commit3227721
CreatedOct 27, 2016
ResolvedNov 23, 2016
UpdatedMay 18, 2020
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