When creating a static mesh from a skeletal mesh, the materials will be incorrectly assigned on the static mesh.
RESULT:
Materials are in the wrong location.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37898 in the post.
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Component | OLD - Anim |
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Affects Versions | 4.14 |
Target Fix | 4.15 |
Fix Commit | 3208782 |
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Main Commit | 3227721 |
Created | Oct 27, 2016 |
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Resolved | Nov 23, 2016 |
Updated | May 18, 2020 |