Crash occurs when setting post process animation blueprint while the anim bp has a Sub Graph Input linked.
This crash doesn't occur if the node is not connected.
Test asset submitted in Release-4.14 at CL 3176996
RESULT:
Crash.
UE4Editor_Engine!FBaseBlendedCurve<FDefaultAllocator>::CopyFrom() animcurvetypes.h:480 UE4Editor_Engine!USkeletalMeshComponent::EvaluatePostProcessMeshInstance() skeletalmeshcomponent.cpp:1376 UE4Editor_Engine!USkeletalMeshComponent::PerformAnimationEvaluation() skeletalmeshcomponent.cpp:1361 UE4Editor_Engine!USkeletalMeshComponent::RefreshBoneTransforms() skeletalmeshcomponent.cpp:1573 UE4Editor_Engine!USkeletalMeshComponent::InitAnim() skeletalmeshcomponent.cpp:458 UE4Editor_Engine!USkeletalMeshComponent::SetSkeletalMesh() skeletalmeshcomponent.cpp:1825 UE4Editor_UnrealEd!FSkeletalMeshThumbnailScene::SetSkeletalMesh() thumbnailhelpers.cpp:402 UE4Editor_UnrealEd!USkeletalMeshThumbnailRenderer::Draw() skeletalmeshthumbnailrenderer.cpp:27 UE4Editor_UnrealEd!ThumbnailTools::RenderThumbnail() objecttools.cpp:3830 UE4Editor_UnrealEd!ThumbnailTools::GenerateThumbnailForObjectToSaveToDisk() objecttools.cpp:3896 UE4Editor_UnrealEd!UUnrealEdEngine::GeneratePackageThumbnailsIfRequired() unrealedsrv.cpp:388 UE4Editor_UnrealEd!UUnrealEdEngine::Exec() unrealedsrv.cpp:606 UE4Editor_UnrealEd!FEditorFileUtils::AutosaveContentPackagesEx() filehelpers.cpp:2437 UE4Editor_UnrealEd!FPackageAutoSaver::AttemptAutoSave() packageautosaver.cpp:189 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:399 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2859 UE4Editor!GuardedMain() launch.cpp:152 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | OLD - Anim |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Created | Oct 27, 2016 |
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Resolved | Oct 28, 2016 |
Updated | May 18, 2020 |