LevelSequenceActor is missing Super::Tick( ), preventing Blueprint version of class from calling Tick( ).
RESULT:
Because LevelSequenceActor.cpp doesn't call the super on Tick( ), Blueprint version of class wont call Tick( ).
EXPECTED:
Tick node works in LevelSequenceActor Blueprint class.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.14 |
Target Fix | 4.15 |
Fix Commit | 3178096 |
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Main Commit | 3182044 |
Created | Oct 28, 2016 |
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Resolved | Oct 28, 2016 |
Updated | Apr 27, 2018 |