Description

LevelSequenceActor is missing Super::Tick( ), preventing Blueprint version of class from calling Tick( ).

Steps to Reproduce
  1. Create new Blueprint project
  2. Make new Blueprint class in Content Browser, inheriting from LevelSequenceActor.
  3. Drag out from generated Tick box and add a Print node.
  4. Place LevelSequenceActor into the world.
  5. PIE

RESULT:

Because LevelSequenceActor.cpp doesn't call the super on Tick( ), Blueprint version of class wont call Tick( ).

EXPECTED:

Tick node works in LevelSequenceActor Blueprint class.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
ComponentUE - Gameplay
Affects Versions4.14
Target Fix4.15
Fix Commit3178096
Main Commit3182044
CreatedOct 28, 2016
ResolvedOct 28, 2016
UpdatedApr 27, 2018
View Jira Issue