This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
The option to bind to a delegate does not appear when the desired property is in an array.
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Appearance)
FSlateBrush MyNewBrush;
UPROPERTY()
FGetSlateBrush MyNewBrushDelegate;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Test)
TArray<FSlateBrush> MyBrushArray;
UPROPERTY()
FGetSlateBrush MyBrushArrayDelegate;
Result:
My New Brush has the Bind dropdown option but the new element of the My Brush Array does not
Expected:
Each element of the array has the Bind dropdown
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.13.2, 4.14 |
Created | Oct 28, 2016 |
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Resolved | May 10, 2017 |
Updated | May 10, 2017 |