- Create blank project
- Create actor blueprint "Parent"
- Create actor blueprint "Child"
- Add child actor component to "Parent" and assign "Child" as child class
- Put an instance of "Parent" into the map
- Drag the "Child" instance from the world outliner into the level blueprint to create a reference to it
- Save map
- Close editor
- Reopen editor
- Notice that the child actor reference now says unknown
Expected: The child actor reference would retain a reference to the child actor component in the level
Result: The child actor reference appears to be lost after restarting the editor