BlueprintReadWrite erros when using Make and Break Bone Driven Controller nodes
EDIT [[Link Removed]] (see comments):
I think the solution should to only offer the make/break nodes for non-"BlueprintType" structs iff the user is dragging off a pin of that type. This way we still allow it when people desperately need it (and our, or their codebase is improperly set up - since the type has somehow made its way into BPs), and we don't break existing content with these nodes.
Result: Numerous BlueprintReadWrite errors in the Compiler Results. One for each pin in the node.
Expected: Either one error or no errors.
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.16 |
Fix Commit | 3344388 |
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Main Commit | 3358685 |
Created | Oct 28, 2016 |
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Resolved | Mar 13, 2017 |
Updated | Apr 5, 2017 |