This is only occurring on Mac and only in OSX 10.12.
This is also a regression from 4.13
Right clicking in the dock, Show all windows, and selecting the game window does NOT fix the issue.
Running in -fullscreen does fix the issue
Standalone Game from within the editor DOES NOT have this issue.
This also affects packaged games on Mac
open UE4Editor.app --args QAGame.uproject -game -log
Result: Game window renders transparently
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37998 in the post.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Created | Oct 31, 2016 |
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Resolved | Oct 31, 2016 |
Updated | Apr 27, 2018 |