In 4.13 launching a linux game with -binnedmalloc will use the binned allocator.
In 4.14 the command line was accidentally changed to -binnedmalloc1 while making other changes. It is still -binnedmalloc on windows.
This is a regression of functionality from 4.13 and is an easy fix, so I think it should be safe for 4.14
1. Run a target that doesn't used binned (e.g. TestPAL) with -binnedmalloc
2. Notice it says "Using jemalloc" on start.
Expected: Using binned.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38001 in the post.
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Component | UE - Platform - Linux |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Created | Oct 31, 2016 |
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Resolved | Oct 31, 2016 |
Updated | Apr 27, 2018 |