BSPs display as unbuilt lighting interactions after building lighting for lighting scenarios. This occurs for BSPs that are not in a scenario as well as ones that are in a sublevel marked as a lighting scenario.
Result:
Observe unbuilt lighting interactions for the BSPs in the level
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38027 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.18, 4.21 |
Created | Oct 31, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |