Ensure occurs when closing a standalone game window. Does not appear to occur when playing in editor:
Ensure condition failed: Analytics.IsUnique() [File:D:\Framework\Engine\Source\Runtime\Engine\Private\EngineAnalytics.cpp] [Line: 167]
RESULT:
Ensure occurs.
UE4Editor_Engine!FEngineAnalytics::Shutdown() engineanalytics.cpp:167 UE4Editor_Engine!UEngine::PreExit() unrealengine.cpp:1072 UE4Editor_Engine!UGameEngine::PreExit() gameengine.cpp:631 UE4Editor!FEngineLoop::Exit() launchengineloop.cpp:2472 UE4Editor!GuardedMain() launch.cpp:163 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38125 in the post.
0 |
Component | Analytics - Engine |
---|---|
Affects Versions | 4.15 |
Target Fix | 4.15 |
Fix Commit | 3187081 |
---|---|
Main Commit | 3198987 |
Created | Nov 2, 2016 |
---|---|
Resolved | Nov 4, 2016 |
Updated | May 2, 2018 |