Developer Notes

NUM_ELEMENTS_IN_POOL has been increased to try and avoid the bug.

Description

A user has reported that he gets a crash on his machine upon restarting after enabling the 'Generate Mesh Distance Fields' option within the Project Settings > Rendering options

The callstack for this crash seems vague and the context doesn't provide any immediate or useful information to give the user an idea of where/how the crash is occurring.

Steps to Reproduce

Unable to Reproduce Crash based off User Description

Callstack

UE4Editor_Core!FThreadStatsPool::GetFromPool() stats2.cpp:1001
UE4Editor_Core!FQueuedThread::Run() threadingbase.cpp:424
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74

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Fixed
ComponentUE - Foundation - Core
Affects Versions4.134.14
Target Fix4.15
Fix Commit3250609
Main Commit3389599
Release Commit3250609
CreatedNov 2, 2016
ResolvedJan 9, 2017
UpdatedApr 27, 2018
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