NUM_ELEMENTS_IN_POOL has been increased to try and avoid the bug.
A user has reported that he gets a crash on his machine upon restarting after enabling the 'Generate Mesh Distance Fields' option within the Project Settings > Rendering options
The callstack for this crash seems vague and the context doesn't provide any immediate or useful information to give the user an idea of where/how the crash is occurring.
Unable to Reproduce Crash based off User Description
UE4Editor_Core!FThreadStatsPool::GetFromPool() stats2.cpp:1001
UE4Editor_Core!FQueuedThread::Run() threadingbase.cpp:424
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Foundation - Core |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.15 |
Created | Nov 2, 2016 |
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Resolved | Jan 9, 2017 |
Updated | Apr 27, 2018 |