Force Feed back does not fire off when called by an on destroyed event
Expected: The Controller would begin forced feed back (vibrating) when the actor is destroyed
Result: Forced Feed Back does not appear to fire off when called on Destroy
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 | 
| Component | UE - Gameplay - Input | 
|---|---|
| Affects Versions | 4.12.5 | 
| Created | Nov 3, 2016 | 
|---|---|
| Resolved | Nov 22, 2016 | 
| Updated | Apr 27, 2018 |