Force Feed back does not fire off when called by an on destroyed event
Expected: The Controller would begin forced feed back (vibrating) when the actor is destroyed
Result: Forced Feed Back does not appear to fire off when called on Destroy
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Component | UE - Gameplay - Input |
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Affects Versions | 4.12.5 |
Created | Nov 3, 2016 |
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Resolved | Nov 22, 2016 |
Updated | Apr 27, 2018 |