On line 300 of PropertyStruct.cpp, there is the following if check:
if ((Struct->StructFlags & STRUCT_SerializeFromMismatchedTag) && (Tag.Type != NAME_StructProperty || (Tag.StructName != Struct->GetFName())) && Struct->StructFlags & STRUCT_SerializeFromMismatchedTag)
The "Struct->StructFlags & STRUCT_SerializeFromMismatchedTag" condition is repeated twice without a reason.
N/A Code issue
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0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.15 |
Fix Commit | 3186664 |
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Main Commit | 3208270 |
Created | Nov 3, 2016 |
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Resolved | Nov 4, 2016 |
Updated | Apr 27, 2018 |