The stop button queues up a stop of PIE for the end of the frame, it does not (and cannot) interrupt execution in the middle of a frame.
After hitting a breakpoint and then stopping the execution of a blueprint using the Stop button, the next event is still being fired.
Found in 4.13.2, reproduced in 4.12.5 and 4.14 Preview 2.
Result: Notice that both print strings were fired in the output log
Expected: The prints would never fire as the blueprint's execution was stopped before it reached that point.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38274 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12, 4.13, 4.14 |
Target Fix | 4.16 |
Created | Nov 4, 2016 |
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Resolved | Mar 25, 2017 |
Updated | Mar 27, 2017 |