If you have socket locators parented to the mesh in Maya and you have a Y-Up environment, the sockets will import to UE4 with an incorrect orientation.
See attached images.
Result: Sockets are in a vertical orientation
Expected: Sockets are at each corner of the plane
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.13, 4.14, 4.15 |
Target Fix | 4.15 |
Fix Commit | 3223276 |
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Main Commit | 3229477 |
Created | Nov 4, 2016 |
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Resolved | Dec 6, 2016 |
Updated | Apr 27, 2018 |