Description

If you have socket locators parented to the mesh in Maya and you have a Y-Up environment, the sockets will import to UE4 with an incorrect orientation.

See attached images.

Steps to Reproduce
  1. Download the attached FBX
  2. Import the FBX into UE4
  3. Open the asset

Result: Sockets are in a vertical orientation
Expected: Sockets are at each corner of the plane

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Fixed
Fix Commit3223276
Main Commit3229477
CreatedNov 4, 2016
ResolvedDec 6, 2016
UpdatedApr 27, 2018
View Jira Issue