Crash occurs when disabling Import Tags from Configs in the Project Settings under GamplayTags.
There are also ensures that occur with it, linked here. If these need a separate fix, I can enter a separate issue:
[Link Removed]
RESULT:
Crash.
UE4Editor_GameplayTags!UGameplayTagsManager::ConstructNetIndex() gameplaytagsmanager.cpp:279 UE4Editor_GameplayTags!UGameplayTagsManager::ConstructGameplayTagTree() gameplaytagsmanager.cpp:185 UE4Editor_GameplayTagsEditor!FGameplayTagsEditorModule::OnEditorSettingsChanged() gameplaytagseditormodule.cpp:125 UE4Editor_GameplayTagsEditor!TBaseRawMethodDelegateInstance<0,FGameplayTagsEditorModule,void __cdecl() delegateinstancesimpl.h:639 UE4Editor_GameplayTags!TBaseMulticastDelegate<void>::Broadcast() delegatesignatureimpl.inl:922 UE4Editor_CoreUObject!UObject::PostEditChangeChainProperty() obj.cpp:388 UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() propertynode.cpp:2313 UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() propertyhandleimpl.cpp:527 UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() propertyhandleimpl.cpp:331 UE4Editor_PropertyEditor!FPropertyHandleBool::SetValue() propertyhandleimpl.cpp:2691 UE4Editor_PropertyEditor!SPropertyEditorBool::OnCheckStateChanged() spropertyeditorbool.cpp:82 UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorBool,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:318 UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorBool,0,void __cdecl() delegateinstancesimpl.h:425 UE4Editor_Slate!SCheckBox::ToggleCheckedState() scheckbox.cpp:293 UE4Editor_Slate!SCheckBox::OnMouseButtonUp() scheckbox.cpp:184 UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5009 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4998 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5461 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5438 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1680 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2099 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:842 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:706 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:951 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2796 UE4Editor!GuardedMain() launch.cpp:152 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38289 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Fix Commit | 3187682 |
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Main Commit | 3198987 |
Created | Nov 4, 2016 |
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Resolved | Nov 4, 2016 |
Updated | Apr 27, 2018 |