Feature is not working. Might be good to make some kind of unit test in the future.
Enable skin cache and gpu morph targets in the settings, reboot ue4, check on/off tangent update for a material section, tangents are not changed at all (during deformation)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38325 in the post.
0 |
Component | UE - Graphics Features |
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Target Fix | 4.14.1 |
Fix Commit | 3192182 |
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Created | Nov 7, 2016 |
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Resolved | Nov 9, 2016 |
Updated | Apr 27, 2018 |