One-time crash occurred when changing the color value in the Color Picker for a variable.
So far I have not been able to reproduce this issue again.
RESULT
One time crash occurred.
UE4Editor_CoreUObject!UObjectBaseUtility::GetName() uobjectbaseutility.h:346 UE4Editor_PropertyEditor!SDetailsView::SetObjectArrayPrivate() sdetailsview.cpp:579 UE4Editor_PropertyEditor!SDetailsView::SetObjects() sdetailsview.cpp:318 UE4Editor_LevelEditor!SActorDetails::UpdateComponentTreeFromEditorSelection() sactordetails.cpp:557 UE4Editor_LevelEditor!SActorDetails::OnEditorSelectionChanged() sactordetails.cpp:283 UE4Editor_LevelEditor!TBaseRawMethodDelegateInstance<0,SActorDetails,void __cdecl() delegateinstancesimpl.h:639 UE4Editor_Engine!TBaseMulticastDelegate<void,UObject * __ptr64>::Broadcast() delegatesignatureimpl.inl:922 UE4Editor_UnrealEd!UEditorEngine::NotifyToolsOfObjectReplacement() editorengine.cpp:5610 UE4Editor_Engine!AActor::RerunConstructionScripts() actorconstruction.cpp:611 UE4Editor_Engine!AActor::PostEditChangeProperty() actoreditor.cpp:114 UE4Editor_CoreUObject!UObject::PropagatePostEditChange() obj.cpp:467 UE4Editor_CoreUObject!UObject::PostEditChangeChainProperty() obj.cpp:355 UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() propertynode.cpp:2309 UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() propertyhandleimpl.cpp:527 UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() propertyhandleimpl.cpp:331 UE4Editor_PropertyEditor!FPropertyValueImpl::SetValueAsString() propertyhandleimpl.cpp:798 UE4Editor_DetailCustomizations!FColorStructCustomization::OnSetColorFromColorPicker() colorstructcustomization.cpp:268 UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FColorStructCustomization,0,void __cdecl() delegateinstancesimpl.h:425 UE4Editor_AppFramework!TBaseDelegate<void,FLinearColor>::ExecuteIfBound() delegatesignatureimpl.inl:613 UE4Editor_AppFramework!SColorPicker::UpdateColorPick() scolorpicker.cpp:771 UE4Editor_AppFramework!SColorPicker::UpdateColorPickMouseUp() scolorpicker.cpp:757 UE4Editor_AppFramework!SColorPicker::ApplyNewTargetColor() scolorpicker.cpp:737 UE4Editor_AppFramework!SColorPicker::SetNewTargetColorHSV() scolorpicker.cpp:717 UE4Editor_AppFramework!TBaseSPMethodDelegateInstance<0,SColorPicker const ,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:318 UE4Editor_AppFramework!TBaseSPMethodDelegateInstance<0,SColorPicker const ,0,void __cdecl() delegateinstancesimpl.h:425 UE4Editor_Slate!SSlider::OnMouseButtonDown() sslider.cpp:253 UE4Editor_Slate!<lambda_7097b900f0e4be30d80fb18f98c51ea0>::operator() slateapplication.cpp:4919 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_7097b900f0e4be30d80fb18f98c51ea0> >() slateapplication.cpp:215 UE4Editor_Slate!FSlateApplication::RoutePointerDownEvent() slateapplication.cpp:4908 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDownEvent() slateapplication.cpp:4866 UE4Editor_Slate!FSlateApplication::OnMouseDown() slateapplication.cpp:4800 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1660 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2071 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:814 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:678 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:951 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2811 UE4Editor!GuardedMain() launch.cpp:152 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Fix Commit | 3189380 |
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Main Commit | 3229477 |
Created | Nov 7, 2016 |
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Resolved | Nov 7, 2016 |
Updated | Apr 27, 2018 |