The Ambient Cubemap assignment in a Post Process Volume doesn't work when using the Forward Renderer.
I want to note that Cubemap assignment in the Skylight does work. I checked this just to make sure that this was actually supported for the Forward Renderer at this point.
Tested in:
Broken: 4.14 Preview 2 Binary CL-3179539
Broken: 4.15 Dev-Main CL-3189774
1. Open a project with Forward Shading enabled via the Project Settings.
2. Add a Post Process Volume to the scene (make it unbound for ease).
3. In the PPV's Ambient Cubemap section assign a Cubemap.
Regression: No
Results: Ambient Cubemap doesn't work when assigned to a post process volume with Forward Rendering Enabled.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.14, 4.15 |
Created | Nov 8, 2016 |
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Resolved | Jul 25, 2017 |
Updated | Apr 27, 2018 |