Game crashes in shipping build when un-pluging the Oculus HMD, then plugging it back in.
Confirmed in 4.13.2 from the launcher, did not repro via same steps in 4.14 preview 3
1. Create new project in 4.13.2 (downloaded from the launcher) using the VR Template
2. Open MotionControllerMap, and in the Level blueprint, hook up an execute console command "stereo on" node to event begin play like so: [Image Removed]
3. From the file menu, choose File > Package Project > Build Configuration > Shipping to set the build configuration to shipping
4. From the file menu, choose File > Package Project > Windows > Win64
5. Attach and Occulus HMD to your computer along with one Occulus camera. Confirm connection in Oculus Home Device manager
6. Let the packaging finish
7. Open the Packaged.exe
8. Put on Oculus headset, look around, take it off
9. Unplug Oculus HMD USB cable
10. Unplug Oculus HDMI cable
11. (Don't unplug Oculus Camera)
12. Observe application still running
13. Plug Oculus HMD USB back in
14. Plug Oculus HMD HDMI back in
15. Observe crash
Game.exe!FRCPassPostProcessMaterial::Process(FRenderingCompositePassContext & Context) Line 280 C++ > Game.exe!FRenderingCompositionGraph::RecursivelyProcess(const FRenderingCompositeOutputRef & InOutputRef, FRenderingCompositePassContext & Context) Line 695 C++ Game.exe!FRenderingCompositePassContext::Process(FRenderingCompositePass * Root, const wchar_t * GraphDebugName) Line 211 C++ Game.exe!FPostProcessing::Process(FRHICommandListImmediate & RHICmdList, const FViewInfo & View, TRefCountPtr<IPooledRenderTarget> & VelocityRT) Line 1940 C++ Game.exe!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate & RHICmdList) Line 1221 C++ Game.exe!RenderViewFamily_RenderThread(FRHICommandListImmediate & RHICmdList, FSceneRenderer * SceneRenderer) Line 1849 C++ Game.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`14'::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask *,FDefaultAllocator> & NewTasks, ENamedThreads::Type CurrentThread) Line 868 C++ Game.exe!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) Line 938 C++ Game.exe!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) Line 679 C++ Game.exe!RenderingThreadMain(FEvent * TaskGraphBoundSyncEvent) Line 319 C++ Game.exe!FRenderingThread::Run() Line 440 C++ Game.exe!FRunnableThreadWin::Run() Line 74 C++ Game.exe!FRunnableThreadWin::GuardedRun() Line 31 C++ Log file open, 11/07/16 19:05:05 LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-1002430942) SRandInit(-1002430942). LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads. LogPluginManager: Loaded Plugin SlateRemote, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin LogPluginManager: Loaded Plugin SteamVR, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin LogPluginManager: Loaded Plugin OculusRift, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin LogPluginManager: Loaded Plugin OculusLibrary, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin LogPluginManager: Loaded Plugin OculusInput, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin LogPluginManager: Loaded Plugin GearVR, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/GearVR/GearVR.uplugin LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin LogPluginManager: Loaded Plugin CableComponent, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin LogPluginManager: Loaded Plugin UdpMessaging, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin LogPluginManager: Loaded Plugin TcpMessaging, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin LogPluginManager: Loaded Plugin WmfMedia, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin LogPluginManager: Loaded Plugin AvfMedia, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin LogPluginManager: Loaded Plugin AndroidMedia, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin LogPluginManager: Loaded Plugin HTML5Networking, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin LogPluginManager: Loaded Plugin CharacterAI, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin LogPluginManager: Loaded Plugin Paper2D, From C:/Users/tnguyen/Desktop/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Paper2D.uplugin LogModuleManager:Warning: ModuleManager: Module 'XMPP' not found - its StaticallyLinkedModuleInitializers function is null. LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogHMD: GearVR: it is packaged for GearVR! LogInit: Build: UE4-CL-0 LogInit: Engine Version: 4.13.1-0+UE4 LogInit: Compatible Engine Version: 4.13.0-0+UE4 LogInit: Net CL: 0 LogInit: Compiled (64-bit): Nov 7 2016 18:38:14 LogInit: Compiled with Visual C++: 19.00.23918.00 LogInit: Build Configuration: Shipping LogInit: Branch Name: UE4 LogInit: Command line: LogInit: Base directory: C:/Users/tnguyen/Desktop/WindowsNoEditor/Game/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2016.11.08-03.05.05:997][ 0]LogConsoleManager:Display: Setting the console variable 'r.SeparateTranslucency' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.11.08-03.05.05:997][ 0]LogConsoleManager:Display: Setting the console variable 'r.BasePassOutputsVelocity' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.11.08-03.05.06:001][ 0]LogConsoleManager:Display: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.11.08-03.05.06:001][ 0]LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.11.08-03.05.06:001][ 0]LogConsoleManager:Display: Setting the console variable 'r.MotionBlurQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.11.08-03.05.06:001][ 0]LogConsoleManager:Display: Setting the console variable 'r.AmbientOcclusionLevels' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.11.08-03.05.06:001][ 0]LogConsoleManager:Display: Setting the console variable 'r.DepthOfFieldQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.11.08-03.05.06:001][ 0]LogConsoleManager:Display: Setting the console variable 'r.LensFlareQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.11.08-03.05.06:001][ 0]LogConsoleManager:Display: Setting the console variable 'r.SceneColorFringeQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.11.08-03.05.06:001][ 0]LogConsoleManager:Display: Setting the console variable 'r.EyeAdaptationQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.11.08-03.05.06:001][ 0]LogConsoleManager:Display: Setting the console variable 'r.FastBlurThreshold' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.11.08-03.05.06:001][ 0]LogConsoleManager:Display: Setting the console variable 'r.MaxAnisotropy' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.11.08-03.05.06:001][ 0]LogConsoleManager:Display: Setting the console variable 'r.TranslucencyLightingVolumeDim' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.11.08-03.05.06:001][ 0]LogConsoleManager:Display: Setting the console variable 'r.SSR.Quality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.11.08-03.05.06:001][ 0]LogConsoleManager:Display: Setting the console variable 'r.SceneColorFormat' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.11.08-03.05.06:001][ 0]LogConsoleManager:Display: Setting the console variable 'r.TranslucencyVolumeBlur' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.11.08-03.05.06:001][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2016.11.08-03.05.06:001][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor] [2016.11.08-03.05.06:005][ 0]LogInit: Computer: TNGUYEN-X51 [2016.11.08-03.05.06:005][ 0]LogInit: User: TNguyen [2016.11.08-03.05.06:005][ 0]LogInit: CPU Page size=65536, Cores=4 [2016.11.08-03.05.06:005][ 0]LogInit: High frequency timer resolution =3.328125 MHz [2016.11.08-03.05.06:005][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) [2016.11.08-03.05.06:005][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor [2016.11.08-03.05.06:005][ 0]LogMemory: Process Physical Memory: 85.48 MB used, 85.48 MB peak [2016.11.08-03.05.06:005][ 0]LogMemory: Process Virtual Memory: 108.14 MB used, 108.14 MB peak [2016.11.08-03.05.06:005][ 0]LogMemory: Physical Memory: 8771.63 MB used, 32668.52 MB total [2016.11.08-03.05.06:005][ 0]LogMemory: Virtual Memory: 313.14 MB used, 134217728.00 MB total [2016.11.08-03.05.06:027][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. [2016.11.08-03.05.06:083][ 0]LogD3D11RHI: D3D11 adapters: [2016.11.08-03.05.06:105][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0) [2016.11.08-03.05.06:105][ 0]LogD3D11RHI: 4059/0/16334 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de [2016.11.08-03.05.06:111][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 530' (Feature Level 11_0) [2016.11.08-03.05.06:111][ 0]LogD3D11RHI: 128/0/16334 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086 [2016.11.08-03.05.06:112][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2016.11.08-03.05.06:112][ 0]LogD3D11RHI: 0/0/16334 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2016.11.08-03.05.06:112][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2016.11.08-03.05.06:118][ 0]LogD3D11RHI: Creating new Direct3DDevice [2016.11.08-03.05.06:118][ 0]LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id") [2016.11.08-03.05.06:118][ 0]LogWindows: EnumDisplayDevices: [2016.11.08-03.05.06:118][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 970' (P:0 D:1) [2016.11.08-03.05.06:118][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 970' (P:1 D:1) [2016.11.08-03.05.06:118][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2016.11.08-03.05.06:118][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 970' (P:0 D:0) [2016.11.08-03.05.06:118][ 0]LogWindows: 4. 'Intel(R) HD Graphics 530' (P:0 D:0) [2016.11.08-03.05.06:118][ 0]LogWindows: 5. 'Intel(R) HD Graphics 530' (P:0 D:0) [2016.11.08-03.05.06:118][ 0]LogWindows: 6. 'Intel(R) HD Graphics 530' (P:0 D:0) [2016.11.08-03.05.06:119][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 [2016.11.08-03.05.06:119][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970 [2016.11.08-03.05.06:119][ 0]LogD3D11RHI: Driver Version: 368.81 (internal:10.18.13.6881, unified:368.81) [2016.11.08-03.05.06:119][ 0]LogD3D11RHI: Driver Date: 7-10-2016 [2016.11.08-03.05.06:119][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2016.11.08-03.05.06:134][ 0]LogD3D11RHI: Async texture creation enabled [2016.11.08-03.05.06:143][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (LookAtOnly) - Custom Channel Name = 'GameTraceChannel6' hasn't been found [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (LookAtOnly) - Custom Channel Name = 'GameTraceChannel7' hasn't been found [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (LookAtOnly) - Custom Channel Name = 'GameTraceChannel8' hasn't been found [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (LookAtOnly) - Custom Channel Name = 'GameTraceChannel9' hasn't been found [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (BasketTrigger) - Custom Channel Name = 'GameTraceChannel6' hasn't been found [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (BasketTrigger) - Custom Channel Name = 'GameTraceChannel7' hasn't been found [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (BasketTrigger) - Custom Channel Name = 'GameTraceChannel8' hasn't been found [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (BasketTrigger) - Custom Channel Name = 'GameTraceChannel9' hasn't been found [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (RackOnly) - Custom Channel Name = 'GameTraceChannel6' hasn't been found [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (RackOnly) - Custom Channel Name = 'GameTraceChannel7' hasn't been found [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (RackOnly) - Custom Channel Name = 'GameTraceChannel8' hasn't been found [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (RackOnly) - Custom Channel Name = 'GameTraceChannel9' hasn't been found [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (TrickShotTargetSphere) - Custom Channel Name = 'GameTraceChannel6' hasn't been found [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (TrickShotTargetSphere) - Custom Channel Name = 'GameTraceChannel7' hasn't been found [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (TrickShotTargetSphere) - Custom Channel Name = 'GameTraceChannel8' hasn't been found [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (TrickShotTargetSphere) - Custom Channel Name = 'GameTraceChannel9' hasn't been found [2016.11.08-03.05.06:201][ 0]LogCollisionProfile:Warning: Profile (LookAtAndVisibility) - Custom Channel Name = 'GameTraceChannel6' hasn't been found [2016.11.08-03.05.06:202][ 0]LogCollisionProfile:Warning: Profile (LookAtAndVisibility) - Custom Channel Name = 'GameTraceChannel7' hasn't been found [2016.11.08-03.05.06:202][ 0]LogCollisionProfile:Warning: Profile (LookAtAndVisibility) - Custom Channel Name = 'GameTraceChannel8' hasn't been found [2016.11.08-03.05.06:202][ 0]LogCollisionProfile:Warning: Profile (LookAtAndVisibility) - Custom Channel Name = 'GameTraceChannel9' hasn't been found [2016.11.08-03.05.06:202][ 0]LogCollisionProfile:Warning: Profile (NoBallPickup) - Custom Channel Name = 'GameTraceChannel7' hasn't been found [2016.11.08-03.05.06:202][ 0]LogCollisionProfile:Warning: Profile (NoBallPickup) - Custom Channel Name = 'GameTraceChannel8' hasn't been found [2016.11.08-03.05.06:202][ 0]LogCollisionProfile:Warning: Profile (NoBallPickup) - Custom Channel Name = 'GameTraceChannel9' hasn't been found [2016.11.08-03.05.06:202][ 0]LogCollisionProfile:Warning: Profile (BallPhysicsTrigger) - Custom Channel Name = 'GameTraceChannel8' hasn't been found [2016.11.08-03.05.06:202][ 0]LogCollisionProfile:Warning: Profile (BallPhysicsTrigger) - Custom Channel Name = 'GameTraceChannel9' hasn't been found [2016.11.08-03.05.06:202][ 0]LogCollisionProfile:Warning: Profile (BasketTriggerBottom) - Custom Channel Name = 'GameTraceChannel9' hasn't been found [2016.11.08-03.05.06:242][ 0]LogAssetRegistry: FAssetRegistry took 0.0400 seconds to start up [2016.11.08-03.05.06:245][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.002884 seconds [2016.11.08-03.05.06:257][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2016.11.08-03.05.06:257][ 0]LogContentStreaming: Texture pool size is 1000.00 MB [2016.11.08-03.05.06:287][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: game, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 1979181621 [2016.11.08-03.05.06:291][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.11.08-03.05.06:302][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2016.11.08-03.05.06:303][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2016.11.08-03.05.06:330][ 0]LogMoviePlayer: Initializing movie player [2016.11.08-03.05.06:456][ 0]LogUObjectArray: 26453 objects as part of root set at end of initial load. [2016.11.08-03.05.06:456][ 0]LogUObjectAllocator: 5139568 out of 0 bytes used by permanent object pool. [2016.11.08-03.05.06:456][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2016.11.08-03.05.06:457][ 0]LogEngine: Initializing Engine... [2016.11.08-03.05.06:457][ 0]LogHMD: Oculus plugin initialized. Version: 4.13.1-0+UE4, LibOVR: 1.9.0, SDK: 1.9.0, built Nov 7 2016, 18:36:57 [2016.11.08-03.05.06:501][ 0]LogInit: XAudio2 using 'Headphones (Rift Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) [2016.11.08-03.05.06:505][ 0]LogInit: FAudioDevice initialized. [2016.11.08-03.05.06:505][ 0]LogInit: Texture streaming: Enabled [2016.11.08-03.05.07:362][ 0]LogTemp: Using Platform Service: Oculus [2016.11.08-03.05.07:467][ 0]LogInit:Display: Game Engine Initialized. [2016.11.08-03.05.07:467][ 0]LogInit:Display: Starting Game. [2016.11.08-03.05.07:467][ 0]LogNet: Browse: /Game/Maps/Nike?Name=Player [2016.11.08-03.05.07:467][ 0]LogLoadingSplash: Loading begins [2016.11.08-03.05.07:467][ 0]LogHMD: New ovr session is created [2016.11.08-03.05.07:468][ 0]LogHMD: HMD Oculus Rift ES08, res = 2160 x 1200 [2016.11.08-03.05.07:469][ 0]LogHMD: Allocated a new swap texture set (size 16 x 16, mipcount = 5), 0x00000272D1DCC4B0 [2016.11.08-03.05.07:469][ 0]LogHMD: FOculusRiftSplash::PushBlackFrame [2016.11.08-03.05.07:469][ 0]LogHMD: FOculusRiftSplash::Show [2016.11.08-03.05.07:469][ 0]LogLoad: LoadMap: /Game/Maps/Nike?Name=Player [2016.11.08-03.05.07:480][ 0]LogAIModule: Creating AISystem for world Nike [2016.11.08-03.05.07:480][ 0]LogWorld: Game class is 'BP_NikeGameMode_C' [2016.11.08-03.05.07:481][ 0]LogWorld: Bringing World /Game/Maps/Nike.Nike up for play (max tick rate 0) at 2016.11.07-19.05.07 [2016.11.08-03.05.07:481][ 0]LogWorld: Bringing up level for play took: 0.000543 [2016.11.08-03.05.07:482][ 0]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2016.11.08-03.05.07:482][ 0]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart [2016.11.08-03.05.07:482][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart [2016.11.08-03.05.07:482][ 0]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress [2016.11.08-03.05.07:850][ 0]Mirroring is currently ON [2016.11.08-03.05.07:859][ 0]Command not recognized: ShowFlag.ScreenSpaceReflections 0 [2016.11.08-03.05.07:859][ 0]LogLevel: ActivateLevel /Game/Maps/Nike_BLF_ART 1 1 0 [2016.11.08-03.05.07:892][ 0]LogGameState: Match State Changed from WaitingToStart to InProgress [2016.11.08-03.05.07:892][ 0]LogLoadingSplash: Loading ends [2016.11.08-03.05.07:892][ 0]LogHMD: FOculusRiftSplash::Hide [2016.11.08-03.05.07:893][ 0]LogHMD: Freeing textureSet 0x00000272D1DCC4B0 [2016.11.08-03.05.07:895][ 0]LogHMD: Allocated a new swap texture set (size 16 x 16, mipcount = 5), 0x00000272D1DCCB90 [2016.11.08-03.05.07:895][ 0]LogHMD: FOculusRiftSplash::PushBlackFrame [2016.11.08-03.05.07:895][ 0]LogLoad: Took 0.425477 seconds to LoadMap(/Game/Maps/Nike) [2016.11.08-03.05.08:096][ 0]LogLoad: (Engine Initialization) Total time: 2.44 seconds [2016.11.08-03.05.08:096][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. [2016.11.08-03.05.08:112][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated. [2016.11.08-03.05.08:113][ 0]LogOcInput: OculusInput pre-init called [2016.11.08-03.05.08:113][ 0]LogOcInput: OculusInput is initialized. Init status 0. Runtime version: 1.9.0 [2016.11.08-03.05.08:120][ 0]LogStreaming:Display: Suspending async loading (1) [2016.11.08-03.05.08:170][ 0]LogRenderer: Reallocating scene render targets to support 64x64 (Frame:1). [2016.11.08-03.05.08:197][ 0]LogRenderer: Reallocating scene render targets to support 128x128 (Frame:1). [2016.11.08-03.05.08:233][ 0]LogStreaming:Display: Resuming async loading (0) [2016.11.08-03.05.08:252][ 1]LogRenderer: Reallocating scene render targets to support 2688x1680 (Frame:2). [2016.11.08-03.05.08:252][ 1]LogTemp: Oculus Entitlement Exists, Service Enabled [2016.11.08-03.05.08:253][ 1]LogStreaming:Display: Suspending async loading (1) [2016.11.08-03.05.08:278][ 1]LogStreaming:Display: Resuming async loading (0) [2016.11.08-03.05.08:280][ 1]LogHMD: The app went out of VR focus, seizing rendering... [2016.11.08-03.05.08:292][ 1]LogRenderer: Reallocating scene render targets to support 3024x1680 (Frame:3). [2016.11.08-03.05.08:292][ 1]LogStreaming:Display: Suspending async loading (1) [2016.11.08-03.05.08:294][ 1]LogHMD: Reallocation of eye buffer was requested [2016.11.08-03.05.08:302][ 1]LogHMD: Allocated a new swap texture set (size 2700 x 1588, mipcount = 1), 0x00000272867C8C60 [2016.11.08-03.05.08:324][ 1]LogStreaming:Display: Resuming async loading (0) [2016.11.08-03.05.08:366][ 3]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.08:366][ 3]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.08:563][ 5]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.08:655][ 5]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.08:758][ 7]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.08:758][ 7]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.08:957][ 9]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.08:957][ 9]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.09:157][ 11]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.09:157][ 11]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.09:357][ 13]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.09:357][ 13]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.09:556][ 15]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.09:556][ 15]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.09:757][ 17]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.09:757][ 17]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.09:859][ 18]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.10:056][ 20]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.10:056][ 20]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.10:258][ 22]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.10:258][ 22]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.10:457][ 24]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.10:457][ 24]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.10:656][ 26]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.10:656][ 26]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.10:857][ 28]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.10:857][ 28]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.11:056][ 30]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.11:056][ 30]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.11:257][ 32]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.11:257][ 32]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.11:456][ 34]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.11:456][ 34]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.11:656][ 36]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.11:656][ 36]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.11:857][ 38]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.11:957][ 39]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.11:957][ 39]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.12:157][ 41]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.12:157][ 41]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.12:356][ 43]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.12:356][ 43]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.12:557][ 45]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.12:557][ 45]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.12:757][ 47]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.12:757][ 47]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.12:956][ 49]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.12:957][ 49]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.13:157][ 51]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.13:157][ 51]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.13:356][ 53]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.13:356][ 53]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.13:557][ 55]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.13:557][ 55]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.13:757][ 57]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.13:757][ 57]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.13:957][ 59]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.13:957][ 59]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.14:157][ 61]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.14:157][ 61]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.14:356][ 63]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.14:356][ 63]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.14:556][ 65]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.14:556][ 65]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.14:757][ 67]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.14:857][ 68]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.14:857][ 68]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.15:057][ 70]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.15:057][ 70]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.15:257][ 72]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.15:257][ 72]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.15:457][ 74]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.15:557][ 75]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.15:557][ 75]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.15:757][ 77]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.15:757][ 77]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.15:956][ 79]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.15:956][ 79]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.16:156][ 81]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.16:156][ 81]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.16:357][ 83]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.16:357][ 83]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.16:457][ 84]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.16:657][ 86]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.16:657][ 86]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.16:857][ 88]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.16:857][ 88]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.17:056][ 90]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.17:057][ 90]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.17:257][ 92]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.17:257][ 92]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.17:457][ 94]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.17:457][ 94]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.17:656][ 96]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.17:656][ 96]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.17:856][ 98]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.17:856][ 98]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.18:056][100]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.18:057][100]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.18:257][102]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.18:257][102]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.18:457][104]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.18:457][104]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.18:656][106]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.18:656][106]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.18:857][108]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.18:857][108]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.19:057][110]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.19:057][110]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.19:257][112]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.19:257][112]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.19:457][114]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.19:457][114]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.19:657][116]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.19:657][116]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.19:857][118]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.19:857][118]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.20:056][120]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.20:056][120]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.20:257][122]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.20:356][123]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.20:356][123]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.20:557][125]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.20:557][125]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.20:757][127]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.20:757][127]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.20:956][129]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.20:956][129]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.21:157][131]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.21:157][131]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.21:357][133]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.21:357][133]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.21:556][135]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.21:556][135]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.21:757][137]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.21:757][137]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.21:957][139]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.21:957][139]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.22:157][141]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.22:157][141]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.22:357][143]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.22:357][143]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.22:556][145]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.22:556][145]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.22:757][147]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.22:857][148]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.22:857][148]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.22:953][148]LogHMD: Vision Tracking Acquired [2016.11.08-03.05.23:057][150]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.23:057][150]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.23:153][150]LogHMD: Lost Vision Tracking [2016.11.08-03.05.23:257][152]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.23:257][152]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.23:457][154]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.23:457][154]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.23:653][155]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.23:653][155]LogHMD: Vision Tracking Acquired [2016.11.08-03.05.23:757][157]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.23:757][157]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.23:957][159]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.23:957][159]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.24:156][161]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.24:156][161]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.24:253][161]LogHMD: Lost Vision Tracking [2016.11.08-03.05.24:357][163]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.24:357][163]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.24:556][165]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.24:556][165]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.24:758][167]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.24:758][167]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.24:956][169]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.24:957][169]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.25:157][171]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.25:157][171]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.25:357][173]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.25:357][173]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.25:456][174]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.25:656][176]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.25:656][176]LogHMD: FLayerManager::SubmitFrame_RenderThread: skipping frame, no valid texture sets [2016.11.08-03.05.25:753][176]LogHMD: The app got VR focus, restoring rendering... [2016.11.08-03.05.25:753][176]LogHMD: Setting user focus to game viewport since session status is visible... [2016.11.08-03.05.25:758][177]LogRenderer: Reallocating scene render targets to support 2700x1588 (Frame:179). [2016.11.08-03.05.26:935][581]LogHMD:Warning: Error at SubmitFrame, err = -6000 [2016.11.08-03.05.26:935][581]LogHMD: Freeing textureSet 0x00000272867C8C60 [2016.11.08-03.05.26:935][581]LogHMD: DisplayLost, mark texturesets invalid.... [2016.11.08-03.05.26:938][581]LogHMD: Destroying ovr session [2016.11.08-03.05.26:938][581]LogStreaming:Display: Suspending async loading (1) [2016.11.08-03.05.26:952][581]LogHMD: Freeing textureSet 0x00000272D1DCCB90 [2016.11.08-03.05.26:952][581]LogStreaming:Display: Resuming async loading (0) [2016.11.08-03.05.26:954][581]LogStreaming:Display: Suspending async loading (1) [2016.11.08-03.05.27:015][581]LogStreaming:Display: Resuming async loading (0) [2016.11.08-03.05.27:018][581]LogStreaming:Display: Suspending async loading (1) [2016.11.08-03.05.27:071][581]LogStreaming:Display: Resuming async loading (0) [2016.11.08-03.05.27:072][582]LogRenderer: Reallocating scene render targets to support 2688x1680 (Frame:585). [2016.11.08-03.05.33:249][960]LogHMD: New ovr session is created [2016.11.08-03.05.33:249][960]LogHMD: HMD Oculus Rift ES08, res = 2160 x 1200 [2016.11.08-03.05.33:249][960]LogStreaming:Display: Suspending async loading (1) [2016.11.08-03.05.33:284][960]LogStreaming:Display: Resuming async loading (0) [2016.11.08-03.05.33:285][960]LogRenderer: Reallocating scene render targets to support 3024x1680 (Frame:964). [2016.11.08-03.05.33:285][960]LogHMD: Setting user focus to game viewport since session status is visible... [2016.11.08-03.05.33:287][960]LogStreaming:Display: Suspending async loading (1) [2016.11.08-03.05.33:319][960]LogHMD: Reallocation of eye buffer was requested [2016.11.08-03.05.33:948][960]LogHMD: Allocated a new swap texture set (size 2700 x 1588, mipcount = 1), 0x00000272B89E3D10 [2016.11.08-03.05.33:970][960]LogStreaming:Display: Resuming async loading (0) [2016.11.08-03.05.33:970][961]LogRenderer: Reallocating scene render targets to support 2700x1588 (Frame:965). [2016.11.08-03.05.35:382][302]LogHMD: Vision Tracking Acquired [2016.11.08-03.05.35:541][341]LogHMD: Lost Vision Tracking [2016.11.08-03.05.36:941][684]LogHMD:Warning: Error at SubmitFrame, err = -6000 [2016.11.08-03.05.36:941][684]LogHMD: Freeing textureSet 0x00000272B89E3D10 [2016.11.08-03.05.36:941][684]LogHMD: DisplayLost, mark texturesets invalid.... [2016.11.08-03.05.36:945][684]LogHMD: Destroying ovr session [2016.11.08-03.05.36:945][684]LogStreaming:Display: Suspending async loading (1) [2016.11.08-03.05.36:953][684]LogStreaming:Display: Resuming async loading (0) [2016.11.08-03.05.36:954][684]LogStreaming:Display: Suspending async loading (1) [2016.11.08-03.05.37:011][684]LogStreaming:Display: Resuming async loading (0) [2016.11.08-03.05.37:015][684]LogStreaming:Display: Suspending async loading (1) [2016.11.08-03.05.37:068][684]LogStreaming:Display: Resuming async loading (0) [2016.11.08-03.05.37:069][685]LogRenderer: Reallocating scene render targets to support 2688x1680 (Frame:1690). [2016.11.08-03.05.40:144][874]LogHMD: New ovr session is created [2016.11.08-03.05.40:144][874]LogHMD: HMD Oculus Rift ES08, res = 2160 x 1200 [2016.11.08-03.05.40:144][874]LogStreaming:Display: Suspending async loading (1) [2016.11.08-03.05.40:187][874]LogStreaming:Display: Resuming async loading (0) [2016.11.08-03.05.40:189][874]LogRenderer: Reallocating scene render targets to support 3024x1680 (Frame:1880). [2016.11.08-03.05.40:189][874]LogHMD: Setting user focus to game viewport since session status is visible... [2016.11.08-03.05.40:191][874]LogStreaming:Display: Suspending async loading (1) [2016.11.08-03.05.40:224][874]LogHMD: Reallocation of eye buffer was requested [2016.11.08-03.05.40:320][874]LogHMD:Error: Can't create swap texture set (size 2700 x 1588), error = -3000 [2016.11.08-03.05.40:342][874]LogStreaming:Display: Resuming async loading (0) [2016.11.08-03.05.40:344][875]LogRenderer: Reallocating scene render targets to support 2700x1588 (Frame:1881). [2016.11.08-03.05.40:349][875]LogStreaming:Display: Suspending async loading (1)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38396 in the post.
3 |
Component | UE - Platform - XR |
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Affects Versions | 4.13.2 |
Target Fix | 4.15 |
Created | Nov 9, 2016 |
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Resolved | Nov 10, 2016 |
Updated | Sep 23, 2019 |