Enabling recompute tangents on a skeletal mesh does not recompute tangent normals for translated parts of the skelmesh.
If you add
r.SkinCache.CompileShaders=1
r.SkinCache.Mode=1
r.SkinCache.RecomputeTangents=1 Do not access these cvars directly
to the console variables.ini Recompute tangents will correctly work.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38398 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Created | Nov 9, 2016 |
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Resolved | Nov 9, 2016 |
Updated | May 2, 2018 |