While Ad Hoc the new features for 4.14, I was testing the feature of converting actors to static meshes. I attempting to convert the cable into a static mesh and I went through the windows and nothing happened. It didn't save where I selected and nothing told me that the conversion failed.
Result: Nothing happens
Expected: A notification tells the player that Cables cannot be converted into Static Meshes
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38420 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.14 |
Target Fix | 4.15 |
Fix Commit | 3210356 |
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Main Commit | 3227721 |
Created | Nov 9, 2016 |
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Resolved | Nov 25, 2016 |
Updated | Apr 27, 2018 |