A lot of the tree meshes become big and blocky at the furthest LOD level. This causes them to look odd when they are far away in the distance.
This is a regression from 4.13.2
Result: Mesh becomes a big blocky object due to the wrong material being applied in LOD2
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38472 in the post.
0 |
Component | Docs - Samples |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Fix Commit | 3193399 |
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Release Commit | 3193399 |
Created | Nov 10, 2016 |
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Resolved | Nov 10, 2016 |
Updated | May 2, 2018 |