Description

A lot of the tree meshes become big and blocky at the furthest LOD level. This causes them to look odd when they are far away in the distance.

This is a regression from 4.13.2

Steps to Reproduce
  1. Open kitedemo in the editor
  2. Open the BirchForest_01 static mesh
  3. Change the LOD to LOD Level 2

Result: Mesh becomes a big blocky object due to the wrong material being applied in LOD2

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38472 in the post.

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Fixed
ComponentDocs - Samples
Affects Versions4.14
Target Fix4.14
Fix Commit3193399
Release Commit3193399
CreatedNov 10, 2016
ResolvedNov 10, 2016
UpdatedMay 2, 2018