If a Procedural Mesh is created on BeginPlay (at runtime) instead of in the Construction Script, collision with non-player objects does not register correctly in packaged or launched games. This works without an issue in PIE and Standalone Game. This particular setup uses AddWorldTransform on a basic Static Mesh and the sweep is not being triggered.
Regression?: Yes
This did not occur in 4.12.5-3039270+++UE4+Release-4.12
This does occur in 4.13.2-3172292+++UE4+Release-4.13
Alternative steps with setup:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38478 in the post.
1 |
Component | UE - Gameplay |
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Affects Versions | 4.13.2, 4.14, 4.15 |
Target Fix | 4.15 |
Fix Commit | 3208798 |
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Main Commit | 3227721 |
Created | Nov 10, 2016 |
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Resolved | Nov 23, 2016 |
Updated | Apr 27, 2018 |