When the editor is launched via Symlink on a Mac, the Material Editor will crash when compiling or when building lighting on a level. This does not occur if the editor is launched from an external drive using the Editor.app.
This does not occur for Windows.
Regression: no
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x108d6085b (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x108f1d7c2 (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x108f99207 (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x108f9495b (filename not found) [in UE4Editor-Core.dylib] FShaderCompileThreadRunnable::WriteNewTasks() Address = 0x10ba9cf18 (filename not found) [in UE4Editor-Engine.dylib] FShaderCompileThreadRunnable::CompilingLoop() Address = 0x10baa55b6 (filename not found) [in UE4Editor-Engine.dylib] FShaderCompileThreadRunnableBase::Run() Address = 0x10ba9a349 (filename not found) [in UE4Editor-Engine.dylib] FRunnableThreadPThread::Run() Address = 0x108de0948 (filename not found) [in UE4Editor-Core.dylib] FRunnableThreadPThread::_ThreadProc(void*) Address = 0x108daa661 (filename not found) [in UE4Editor-Core.dylib] _pthread_body Address = 0x7fff9576b99d (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff9576b91a (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff95769351 (filename not found) [in libsystem_pthread.dylib]
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.13.2 |
Created | Nov 10, 2016 |
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Resolved | Jun 26, 2017 |
Updated | Apr 27, 2018 |