This Jira was created from CrashReports submitted by the public due to the high number of occurrences.
Error message:
Assertion failed: IsValid() [Link Removed] [Line: 780]
Source Context:
1873
1874 SpeedTreeWindComputationMap.Remove(StaticMesh);
1875 WindComputation->UniformBuffer.ReleaseResource();
1876 delete WindComputation;
1877 }
1878 }
1879 }
1880
1881 void FScene::UpdateSpeedTreeWind(double CurrentTime)
1882 {
1883 #define SET_SPEEDTREE_TABLE_FLOAT4V(name, offset) \
1884 UniformParameters.name = *(FVector4*)(WindShaderValues + FSpeedTreeWind::offset); \
1885 UniformParameters.Prev##name = *(FVector4*)(WindShaderValues + FSpeedTreeWind::offset + FSpeedTreeWind::NUM_SHADER_VALUES);
1886
1887 ***** ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER(
1888 FUpdateSpeedTreeWindCommand,
1889 FScene*,Scene,this,
1890 double,CurrentTime,CurrentTime,
1891 {
1892 FVector WindDirection;
1893 float WindSpeed;
1894 float WindMinGustAmt;
1895 float WindMaxGustAmt;
1896 Scene->GetDirectionalWindParameters(WindDirection, WindSpeed, WindMinGustAmt, WindMaxGustAmt);
1897
1898 for (TMap<const UStaticMesh*, FSpeedTreeWindComputation*>::TIterator It(Scene->SpeedTreeWindComputationMap); It; ++It )
1899 {
1900 const UStaticMesh* StaticMesh = It.Key();
1901 FSpeedTreeWindComputation* WindComputation = It.Value();
1902
Most recent user affected CL: 3172292
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
CrashReporter User Descriptions:
Force delete an instanced SpeedTree Asset
UE4Editor_Renderer!`FScene::UpdateSpeedTreeWind'::`2'::EURCMacro_FUpdateSpeedTreeWindCommand::DoTask() [rendererscene.cpp:1888] UE4Editor_Renderer!TGraphTask<`FScene::UpdateSpeedTreeWind'::`2'::EURCMacro_FUpdateSpeedTreeWindCommand>::ExecuteTask() [taskgraphinterfaces.h:868] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:932] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:679] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:319] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:440] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:74]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38494 in the post.
| 0 |
| Fix Commit | 3204968 |
|---|---|
| Main Commit | 3219854 |
| Created | Nov 10, 2016 |
|---|---|
| Resolved | Nov 19, 2016 |
| Updated | Apr 27, 2018 |