Crash occurs in the curve editor if the user tries to Fit Vertical after Resetting to Defaults. The crash seems to only occur when a key is deleted, and the user has the last key in the curve selected when Resetting to Defaults.
RESULT:
Crash
UE4Editor_Engine!FIndexedCurve::GetIndex() indexedcurve.cpp:60 UE4Editor_Engine!FRichCurve::GetNextKey() richcurve.cpp:205 UE4Editor_UnrealEd!SCurveEditor::ZoomToFitVertical() scurveeditor.cpp:2461 UE4Editor_UnrealEd!SCurveEditor::ZoomToFitVerticalClicked() scurveeditor.cpp:2519 UE4Editor_UnrealEd!TMemberFunctionCaller<SCurveEditor,FReply() delegateinstanceinterface.h:161 UE4Editor_UnrealEd!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SCurveEditor,FReply() tuple.h:116 UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SCurveEditor,0,FReply __cdecl() delegateinstancesimpl.h:318 UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:522 UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:275 UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5010 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4999 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5462 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5439 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1652 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2071 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:814 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:678 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:951 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2811 UE4Editor!GuardedMain() launch.cpp:152 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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1 |
Fix Commit | 3198589 |
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Main Commit | 3229477 |
Created | Nov 11, 2016 |
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Resolved | Nov 15, 2016 |
Updated | Apr 27, 2018 |