REGRESSION: Yes, I could not reproduce in 4.14.
LOD Actors are not rendering correctly. All the textures are black, and don't appear to be using the materials on the meshes in the cluster.
RESULT:
The teapots and floor are black.
EXPECTED:
Teapots to be red and floor to be default.
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38582 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Nov 14, 2016 |
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Resolved | Nov 15, 2016 |
Updated | Apr 27, 2018 |