My editor often crashes when I export emitters from one PS to another. It doesn't always happen, but often enough.
MachineId:97DC791B44BA630C9C2F3E898BBD74D4
EpicAccountId:ecf2758a0d1940589a6131f859944a2a
Assertion failed: bIsFirstCreate || NumInstances == NumEmitters [Link Removed] [Line: 4931]
UE4Editor_Core!FDebug::AssertFailed()
UE4Editor_Engine!UParticleSystemComponent::InitParticles()
UE4Editor_Engine!UParticleSystemComponent::InitializeSystem()
UE4Editor_Engine!UParticleSystemComponent::ActivateSystem()
UE4Editor_Cascade!FCascade::ExportSelectedEmitter()
UE4Editor_Cascade!?Execute@?$TBaseSPMethodDelegateInstance@$0A@VFCascade@@$0A@$$A6A?AU?$TTypeWrapper@X@@XZ$$V@@UEBAXXZ()
UE4Editor_Cascade!?ExecuteIfSafe@?$TBaseSPMethodDelegateInstance@$0A@VFCascade@@$0A@$$A6AXXZ$$V@@UEBA_NXZ()
UE4Editor_Slate!FUICommandList::ExecuteAction()
UE4Editor_Slate!SMenuEntryBlock::OnClicked()
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked()
UE4Editor_Slate!??$?R$$V@?$TMemberFunctionCaller@VSMenuEntryBlock@@P81@EAA?AVFReply@@XZ@@QEAA?AVFReply@@XZ()
UE4Editor_Slate!??$ApplyAfter@V?$TMemberFunctionCaller@VSMenuEntryBlock@@P81@EAA?AVFReply@@XZ@@$$V@?$TTupleImpl@U?$TIntegerSequence@I$S@@$$V@@QEBA?AVFReply@@$$QEAV?$TMemberFunctionCaller@VSMenuEntryBlock@@P81@EAA?AVFReply@@XZ@@@Z()
UE4Editor_Slate!?Execute@?$TBaseSPMethodDelegateInstance@$0A@VSMenuEntryBlock@@$0A@$$A6A?AVFReply@@XZ$$V@@UEBA?AVFReply@@XZ()
UE4Editor_Slate!?Execute@?$TBaseDelegate@VFReply@@$$V@@QEBA?AVFReply@@XZ()
UE4Editor_Slate!SButton::OnMouseButtonUp()
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp()
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator()()
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >()
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent()
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent()
UE4Editor_Slate!FSlateApplication::OnMouseUp()
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage()
UE4Editor_Core!FWindowsApplication::DeferMessage()
UE4Editor_Core!FWindowsApplication::ProcessMessage()
UE4Editor_Core!FWindowsApplication::AppWndProc()
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages()
UE4Editor!FEngineLoop::Tick()
UE4Editor!GuardedMain()
UE4Editor!GuardedMainWrapper()
UE4Editor!WinMain()
UE4Editor!__scrt_common_main_seh()
kernel32
ntdll
Run PIE (Any level)
Open two particle systems
Export one emitter from one PS to another
Crash
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38615 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.12.5 |
Target Fix | 4.15 |
Created | Nov 15, 2016 |
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Resolved | Jan 13, 2017 |
Updated | Apr 27, 2018 |