A licensee has reported that using FStringAssetReference::ResolveObject to reference an asset in Blueprints will result in that asset never being garbage collected. Doing the same workflow in C++ does not result in this behavior.
Please note, this only occurs in Standalone Game and packaged games.
Regression?: No
This also occurred in 4.12.5
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38634 in the post.
| 1 |
| Fix Commit | 3437205 |
|---|---|
| Main Commit | 3459511 |
| Created | Nov 15, 2016 |
|---|---|
| Resolved | May 12, 2017 |
| Updated | Jun 11, 2019 |