- Create a BP with a cube and sphere Static Mesh Component
- Add a sequence and the BP to the level
- Add a track for the BP actor
- Add a track for the sphere component
- Select the sphere component in the BP details panel
- Key the transform for the sphere component and move forward in the timeline
- Move the sphere component in the viewport with the transform tools
- Key the transform for the sphere
- Scrub in the timeline
Result: The transform was not read by sequencer. The component gets stuck in it's new position.
Expected: Transforming components in the viewport and keying works just like transforming actors and keying