BP Components cannot be keyed in sequencer after transforming in the viewport
Result: The transform was not read by sequencer. The component gets stuck in it's new position.
Expected: Transforming components in the viewport and keying works just like transforming actors and keying
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.15 |
Fix Commit | 3212673 |
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Main Commit | 3238204 |
Created | Nov 15, 2016 |
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Resolved | Nov 29, 2016 |
Updated | Apr 27, 2018 |