Description

If using any hmd mirroring mode besides 0 on Oculus, when the headset is removed, the mirroring window goes black in a packaged build, or in -game, for example:

UE4Editor.exe VrTemplate4x15 MotionControllerMap -game

Oculus mirror window goes black when headset removed for any

Developer says this is important because it is "TRC for Oculus" to have a mirror mode that is not stereo and to have the screen not go black when you remove the headset, but I have not verified the TRC requirements myself.

Steps to Reproduce
  1. Create a new project based on the VR Template
  2. Open the MotionControllerMap's level blueprint and add the following nodes
    • [Link Removed]
  3. In the HMD mirror mode command, anything besides 0 will exhibit the issue (1, 2, 3, 4 all exhibit the problem)
  4. Save map, launch with this command with the Oculus attached
    UE4Editor.exe VrTemplate4x15 MotionControllerMap -game
  5. Put on the Oculus, wait for rendering to start, then remove oculus
  6. Notice the preview window is visible for a brief period, but then goes black once headset has been removed for ~1s

Desired results: same as "HMD mirror mode 0": game is paused when Oculus headset is removed, but game screen is still visible.

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.144.15
Target Fix4.16
CreatedNov 16, 2016
ResolvedMar 20, 2017
UpdatedSep 16, 2019
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