If using any hmd mirroring mode besides 0 on Oculus, when the headset is removed, the mirroring window goes black in a packaged build, or in -game, for example:
UE4Editor.exe VrTemplate4x15 MotionControllerMap -game
Oculus mirror window goes black when headset removed for any
Developer says this is important because it is "TRC for Oculus" to have a mirror mode that is not stereo and to have the screen not go black when you remove the headset, but I have not verified the TRC requirements myself.
UE4Editor.exe VrTemplate4x15 MotionControllerMap -game
Desired results: same as "HMD mirror mode 0": game is paused when Oculus headset is removed, but game screen is still visible.
UE-81742 DXGI_ERROR_INVALID_CALL
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1 |
Component | UE - Platform - XR |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.16 |
Created | Nov 16, 2016 |
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Resolved | Mar 20, 2017 |
Updated | Sep 16, 2019 |