Description

A small seam is created when merging an actor with overlapping UVS

Steps to Reproduce
  1. compile and open QA game
  2. Load TM-MeshBakeMap
  3. Navigate to display 4.A
  4. Select all the actors behind the display
  5. Open the merge actors window (window>developers tool>Mere Actors>)
  6. Set Lodselection to use specificLodlevel
  7. Enable Material merge
  8. Press merge actors and save the object
  9. Open the texture sheet of the new actor
    Result
    A small seam is created at the top of the object that can be seen on the roughness and metallic map

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38669 in the post.

0
Login to Vote

Won't Fix
CreatedNov 16, 2016
ResolvedNov 16, 2016
UpdatedApr 27, 2018
View Jira Issue