When importing an FBX with a unit scale that is different from UE4's unit scale it will import correctly by unchecking Convert Scene Unit and leaving Convert Scene checked.
If you reimport the mesh these settings will get overridden and the mesh will have incorrect scale.
RESULT
The mesh will ignore its Convert Scene settings and Scale up to be very large
EXPECTED
The mesh will keep the same settings used on import
UE-81742 DXGI_ERROR_INVALID_CALL
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Fix Commit | 3218834 |
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Main Commit | 3229477 |
Created | Nov 16, 2016 |
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Resolved | Dec 2, 2016 |
Updated | Feb 4, 2019 |