Using the Landscape Grasstype will generate log spam for the number of Landscape components being used or if using World Composition will generate a log warning for each tile used.
The warning indicates the following:
"Warning: Warning Mobility of Landscape_0 : HierarchicalInstancedStaticMeshComponent_220 has to be 'Movable' if you'd like to move."
The log is spammed each time when a level is streamed in and our with world composition or if you're using level streaming when you load/unload a level with blueprints.
This warning is a regression of behavior that was in 4.13.2. This warning shows in current release of 4.14 and latest internal builds.
Working:4.13.2 Binary Release CL-3172292
Broken: 4.14 Binary Release CL-3195953
Broken: 4.15 Dev-Rendering CL-3200358
1. Create a Landscape in the Level (default settings work for 255 components)
2. Create a Landscape Grasstype material and assign a static mesh to it
3. Create a Material that uses the Landscape Grass type
4. Apply the Landscape Grasstype to the Landscape.
5. Open the Output log
6. PIE
Regression: Yes
Results: The output log gets spammed with the number of components that the landscape grasstype material is assigned to (so 255 with a default landscape setup) and anytime the landscape is streamed in or out the log is has the warning written out.
UE-81742 DXGI_ERROR_INVALID_CALL
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14 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.14.1 |
Fix Commit | 3208633 |
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Created | Nov 16, 2016 |
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Resolved | Nov 23, 2016 |
Updated | Oct 30, 2017 |