Description

Seems like although you can set a scale on a MotionController component, the scale of the parent of the motion controller component is ignored.

Steps to Reproduce
  1. Create a new project based on the VR Template
  2. Find where the scale of the Hand Mesh is set in BP_MotionController
  3. Change it to use "Set Relative Scale" instead of "Set World Scale" to avoid confusion
  4. Double the scales for the hands like so (one is -z to flip the hand mesh):
    • [Link Removed]
  5. In VR preview, notice the hand scales are now double
  6. Now try setting a scale on the SceneComponent named "Scene" just above the MotionController to 0.5. You can do this in the details panel like so:
    • [Link Removed]
  7. Setting the scale should cancel out the 2x scale on the motion controller component itself, but instead it has no effect.

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.144.15
CreatedNov 17, 2016
ResolvedJan 27, 2021
UpdatedJan 27, 2021
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