When importing a mesh with material IDs from 3dsMax they will get assigned to different element numbers than intended.
This worked 4.13.2 Binary CL 3172292
Is Broken in 4.14 Binary CL 3195953
RESULT
The materials will be assigned to different element numbers than the mesh's materia ID number assigned for that material in 3dsMax
EXPECTED
The material are assigned to elements that match the Material ID index number. The order should be [0]Rubber, [1]Skin, [2]Cloth, [3]Plastic
REGRESSION?
Yes
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.14 |
Target Fix | 4.14.2 |
Fix Commit | 3230132 |
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Created | Nov 17, 2016 |
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Resolved | Dec 10, 2016 |
Updated | Aug 28, 2018 |