Every tick, we evaluate the range of time that has passed to see if any events on the event track need to be fired. However, when we hit the end of a loop, we have to manually set our LastPosition back to the beginning as well to avoid sweeping the entire range of the animation looking for events to fire. This causes events that are extremely close to the end of the animation to be skipped.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38758 in the post.
3 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.15 |
Target Fix | 4.20 |
Fix Commit | 3925341 |
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Created | Nov 17, 2016 |
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Resolved | Mar 7, 2018 |
Updated | Mar 26, 2018 |