Crash when closing the editor during Play if a web browser widget is in use. A web browser was added to the screen during Play in Editor. After this the editor is close via the [X] in the upper right corner and the editor crashes.
Expected: The editor would end the PIE session and close down
Result: The editor appears to crash on close
UE4Editor_Core!rml::internal::Block::findObjectSize() UE4Editor_Core!FMallocTBB::Free() malloctbb.cpp:109 UE4Editor_Core!FMemory::Free() fmemory.inl:49 UE4Editor_SlateCore!TIndirectArray<SOverlay::FOverlaySlot,FDefaultAllocator>::DestructAndFreeItems() array.h:3476 UE4Editor_SlateCore!SOverlay::ClearChildren() soverlay.cpp:171 UE4Editor_Engine!UGameViewportClient::RemoveAllViewportWidgets() gameviewportclient.cpp:2036 UE4Editor_Engine!UGameViewportClient::DetachViewportClient() gameviewportclient.cpp:237 UE4Editor_Engine!UEngine::CleanupGameViewport() unrealengine.cpp:1778 UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() playlevel.cpp:231 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1653 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2834 UE4Editor!GuardedMain() launch.cpp:156 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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5 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.13.2 |
Created | Nov 17, 2016 |
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Resolved | Dec 5, 2016 |
Updated | Apr 27, 2018 |