Crash occurs when attempting to Generate Proxy Meshes with Transition Screen Size set to 1.
RESULT:
Crash.
UE4Editor_Engine!FKAggregateGeom::~FKAggregateGeom() UE4Editor_MeshUtilities!TArray<FRawMeshExt,FDefaultAllocator>::~TArray<FRawMeshExt,FDefaultAllocator>() array.h:553 UE4Editor_MeshUtilities!FMeshUtilities::MergeStaticMeshComponents() meshutilities.cpp:8151 UE4Editor_HierarchicalLODUtilities!FHierarchicalLODUtilities::BuildStaticMeshForLODActor() hierarchicallodutilities.cpp:208 UE4Editor_UnrealEd!FHierarchicalLODBuilder::BuildMeshesForLODActors() hierarchicallod.cpp:504 UE4Editor_HierarchicalLODOutliner!HLODOutliner::SHLODOutliner::HandleBuildLODActors() hlodoutliner.cpp:450 UE4Editor_HierarchicalLODOutliner!TMemberFunctionCaller<HLODOutliner::SHLODOutliner,FReply() delegateinstanceinterface.h:161 UE4Editor_HierarchicalLODOutliner!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<HLODOutliner::SHLODOutliner,FReply() tuple.h:116 UE4Editor_HierarchicalLODOutliner!TBaseSPMethodDelegateInstance<0,HLODOutliner::SHLODOutliner,0,FReply __cdecl() delegateinstancesimpl.h:318 UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:522 UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:275 UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5010 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4999 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5462 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5439 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1690 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2109 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:859 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:706 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:951 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2806 UE4Editor!GuardedMain() launch.cpp:152 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Fix Commit | 3210358 |
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Main Commit | 3227721 |
Created | Nov 18, 2016 |
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Resolved | Nov 25, 2016 |
Updated | Apr 27, 2018 |